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Shivanand P B

Shivanand P B

Product Builder | Team Builder

Bengaluru, Karnataka, IN
9986012083

Background


About

About

Engineering leader with 20+ years building scalable products and high-performing teams. Built gaming and consumer products from 0 to 1, scaling several to profitability. Drive product strategy, platform architecture, and technical culture of fast-growing organizations.

Work Experience

Work Experience

  • Tech Co-founderCostMos Pvt. Ltd

    Jun, 2025 - Present

    Co-founded the company in 2022; joined operationally in 2025 to lead a pivot into Carbon Accounting.

    • Built and launched GHG emissions calculation platform (backend and vendor-managed frontend).

    • Designed calculation methodology in collaboration with sustainability experts, ensuring compliance with GHG Protocol/ISO standards.

  • Staff Engineer 2Gambit Sports Pvt Ltd (Acquired by Glance in 2021)

    Dec, 2023 - May, 20251 year 5 months

    Led backend architecture of Nostra Application and development of Glance Turbo SDK (Unity SDK).

    • Architected backend systems for user authentication, real-time chat, quick-play games, and ML integrations (face-swap, model customization).

    • Re-engineered streaming infrastructure (migrated from Agora to Ant Media to reduce costs) and optimized Hype Train feature by migrating from P2P to centralized Firebase architecture.

    • Implemented GPU-based image scaling to reduce streamer-side game-play latency and improve stream quality.

  • Staff Engineering Manager 2Gambit Sports Pvt Ltd (Acquired by Glance in 2021)

    May, 2019 - Dec, 20234 years 7 months

    Led engineering for hiscore gaming platform (formerly Nostragamus), managing a team of 6-8 engineers.

    • Scaled platform from single prediction game to 8+ game types (PVP quiz, Rummy, Poker, Callbreak, Ludo, draft fantasy), contributing to company profitability and acquisition by Glance in 2021.

    • Re-architected prediction game backend, reducing join error rates by 40%.

    • Built configuration-driven draft fantasy architecture enabling new game launches in 1 day and rule changes in hours vs days.

    • Created operational tools and playbooks that reduced daily engineering intervention by 50%.

    • Partnered with product and business teams to define roadmap and prioritize features aligned with revenue goals.

  • Principal Engineer (Founding member)Flixy Games

    Mar, 2016 - Apr, 20193 years 2 months

    Led engineering as a founding member, owning full-stack development (Unity client and backend) for the mobile gaming platform.

    • Launched 5 mobile games: Avatars Clash, Asura fighter, Bunny Run, Lixy (calculator game), and ScoreCricket11 (fantasy draft).

    • Optimized Unity card game for Ultimate Games (Play Games24X7), reducing APK size to 27-30MB and improving loadtime to ~4 secs.

    • Built real-time multiplayer match-3 game for Swoo Games, supporting 20K-50K concurrent players on average.

  • Principal LeadAkamai Technologies

    Jan, 2015 - Jan, 20161 year 1 month

    Worked with Media CTO's office to lead proof-of-concept integrations of Akamai networking technologies across emerging platforms.

    • Led proof-of-concept (POC) development for Samsung Tizen, Sony PlayStation, and Chrome Native Client (NaCl) platforms.

    • Developed Apple tvOS application demonstrating live streaming capabilities for trade show presentation.

  • Principal Software EngineerZynga

    Mar, 2012 - Jan, 20152 years 11 months

    Led gameplay engineering and performance optimization in social games.

    • Fixed critical AD integration in DrawSomething, increasing ad revenue by 300%.

    • Shipped gameplay features and live-ops updates for mobile titles CityVille: Hometown and Forestville, supporting 50K daily active users.

    • Developed core gameplay features for FarmVille Mobile.

    • Built social and multiplayer features for DrawSomething and DrawSomething 2.

  • Staff EngineerSling Media (Dish Network)

    Jan, 2009 - Feb, 20123 years 1 month

    Led architecture and development of SlingPlayer web streaming platform, enabling users to watch their TV content remotely via browser.

    • Architected and developed cross-browser plugin for macOS supporting Safari, Chrome, and Firefox.

    • Migrated plugin architecture from in-process to out-of-process model, improving browser stability and security.

  • Team LeadDigital Juice Animations Pvt Ltd

    Feb, 2005 - Dec, 20083 years 11 months

    Development of cross platform desktop application across macOS and windows for media management and media processing.

  • Software EngineerRobosoft Technologies

    Sep, 2003 - Jan, 20051 year 5 months

    Built applications for macOS.

Skills

Skills

  • Leadership

    Team Management

    Agile

    Hiring

    Performance Reviews

    Stakeholder Management

    Architecture

    Code Reviews

  • Backend

    Microservices

    REST

    gRPC

    PostgreSQL

    Redis

    MongoDB

    Spanner

    Observability

    SpringBoot

    Node.js

    Caching

    Kafka

    SQS

    AWS

    GCP

    WebRTC

    Docker/Kubernetes

  • Mobile

    iOS

    Android

    Unity

  • Generative AI

    LangChain

    GenKit

    RAG

    Prompt Engineering

    MCP

  • Languages

    Go

    Java

    JavaScript

    TypeScript

    Python

    C#

    C++

    C

Education

Education

  • Computer Science, Bachelor, Manipal Academy of Higher Education

    Jan, 1999 - Jan, 2003

  • Management of Software Development, Certificate Programme, Indian Institute of Management, Calcutta

    Jan, 2008 - Jan, 2008

Awards

Awards

  • Champion Award , Zynga India

    Awarded on: May 01, 2014

    Increased the AD revenue by 300%, by optimizing the AD implementation.

  • Samurai Award , Zynga India

    Awarded on: Mar 01, 2013

    For beating revenue OKRs and improving the graphic performance of the game.

  • ET - Power of Ideas (First Edition) , The Economic Times

    Awarded on: Jan 01, 2010

    Advanced to penultimate round.