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Jameel Kelley

Jameel Kelley

Full Stack Developer & HCI Researcher


Background


About

About

Advanced Research Engineer @ 3M

Work Experience

Work Experience

  • Advanced Research Engineer3M

    Aug, 2022 - Present

    Hybrid / Maplewood, MN

    • Product Owner leading a cross-functional team of five developers, ensuring high-quality software feature delivery

    • Developed maintainable, internal software dedicated to Material Informatics, streamlining data analysis and decision-making processess

  • Research/Graduate AssistantVirtual Reality Applications Center

    Jan, 2018 - Jul, 20224 years 6 months

    Ames, IA

    • Leveraged the Vive HMD and Unity to immerse users in a virtual environment with physical equipment

    • Utilizing computer vision to build an educational review dashboard for instructors

  • Software Development InternBuildertrend

    May, 2019 - Aug, 20193 months

    Omaha, NE

    • Led a team of five engineers in technology discovery and implementation of 13 client-facing application pages in a React environment

  • Software Development InternDesign Mill Inc.

    May, 2018 - Aug, 20183 months

    Dubuque, IA

    • Lead developer on VR farming hazard simulation application with aims to reduce the number of field accidents

Projects Experience

Projects Experience

Skills

Skills

  • Programming Languages

    Java

    Typescript

    C#

    SQL

    HTML

    SCSS

  • Frameworks

    Remix

    Svelte

  • Tools

    CI/CD

    Git

    Nginx

    Blender

    Unity

Education

Education

  • Human-Computer Interaction, Master of Science, Iowa State University

    May, 2020 - Sep, 2022

  • Computer Engineering, Master of Science, Iowa State University

    May, 2020 - Sep, 2022

  • Software Engineering, Bachelor of Science, Iowa State University

    Aug, 2016 - May, 2020

Awards

Awards

  • 3M Tech Forum Gold Star Chair Awardee , 3M US Tech Forum

    Awarded on: Dec 25, 2023

    3M Tech Forum represents a place where scientists gather to discuss ideas. A gold star is given to chairs who preform exceptionally at leading a chapter during a year.

  • ISU Usabil-A-Thon Winner , HCI Student Group

    Awarded on: Mar 01, 2021

    Winners of a competition where I and two others created a user interface mockup to help inform undeserved students of financial aid options

  • Teaching Excellence Award , Iowa State University

    Awarded on: Nov 01, 2020

    Recognized for "outstanding achievement" in teaching. Awarded to the top 10% of Teaching Assistants

  • Intel Ultimate Coder Challenge Winner , Intel

    Awarded on: Dec 01, 2018

    Recognized for creating the most innovative "revolutionary commercial application for the virtual world"

Publications

Publications

  • Consumer Aware Warehouse Management , 

    Published on: Nov 03, 2019

    This document exists to detail the overall planning and design of the Consumer Aware Warehouse Management system. This section gives a very brief overview of the document and what will be covered. Development standards, practices, and applicable courses, along with skills, are briefly listed

  • Augmented Reality and User Interface for the Sustainable Product Architecture and Supplier Selection (S-PASS) Cyberlearning Tool , Iowa State University Virtual Reality Applications Center

    Published on: Aug 01, 2017

    Various engineering design courses through cornerstone and capstone projects have been common in engineering curriculums due to their learning effectiveness. However, engineering students are often asked to design and manage multiple concurrent abstract tasks without any decision support tool to effectively guide and track their progress. To tackle this issue, this study aims to develop a design decision support tool for engineering students that provides enhanced learning through a cyberlearning application platform with an effective user interface. This study particularly focuses on transforming the current static learning environment of the Sustainable Product Architecture and Supplier Selection (S-PASS) tool into more dynamic learning environment to promote engineering students’ learning for sustainable life cycle engineering; two enhanced versions of the S-PASS tool, 1) web-based without augmented reality and 2) web-based with augmented reality, are developed. Then, the current version and the new versions of the S-PASS tool are evaluated by undergraduate and graduate STEM students using pre-and post-user experience surveys along with eye tracking experiments to identify changes in usability, motivation, enjoyment, and understanding for the learning subjects. The results show that the cyberlearning platform with consideration of dynamic learning elements improves students’ tasks and learning performance.

  • Web Design with Accessibility in Mind , 

    Published on: Nov 03, 2019

    Accessibility deals with making content usable for a wide audience in spite of disabilities. In this document, we will be discussing how to design websites to make them accessible. After reading this document, a web designer or developer should be able to begin implementing accessibility into their content.

  • TeachActive Feedback Dashboard: Using Automated Classroom Analytics to Visualize Pedagogical Strategies at a Glance , 

    Published on: Jan 01, 2021

    TEACHActive is an automated feedback dashboard that provides instructors with visual classroom analytics about the active learning facilitation strategies they use in their classrooms. We describe TEACHActive system’s root requirement of improving pedagogical practices through refection, the system’s process of data fow from an automated observation system, EduSense, to the feedback dashboard, and the technical design of the infrastructure. We designed the TEACHActive dashboard to visualize EduSense’s automated observation output and give instructors feedback about their active learning facilitation strategies in their classrooms with the goal of improving their pedagogical practices. We present the TEACHActive prototype development process with three illustrative prototypes.

  • Designing the TEACHActive Feedback Dashboard: A Human Centered Approach , 11th International Conference on Learning Analytics & Knowledge (LAK21)

    Published on: Apr 01, 2021

    Effective facilitation of active learning is key to enhancing student engagement in engineering classrooms. Instructors need opportunities for frequent observation, feedback, and reflection on the use of their active learning strategies, yet there are no validated automated approaches available. We address this need by designing a feedback dashboard, TEACHActive, that leverages classroom analytics from an automated sensing observation system. The TEACHActive dashboard provides feedback on the in-class implementation of various active learning strategies in engineering classrooms. In this poster, we present the initial phases of a human-centered dashboard design process. The human-centered design (HCD) approach includes techniques such as, creating personas, conducting user interviews, and implementing user walk-through sessions. To confirm the practicability of TEACHActive dashboard for further revisions before the actual larger scale (n=30) implementation, a small sample of engineering instructors (n=5) participated in the prototype design process to identify meaningful attributes associated with the TEACHActive dashboard and shared perspectives and expectations towards its use in their classrooms. Keywords: feedback dashboard, active learning, classroom analytics, human-centered design.

  • University Implementation of TEACHActive–An Automated Classroom Feedback System and Dashboard , 2021 HFES 65th International Annual Meeting

    Published on: Sep 01, 2021

    Computer vision has the potential to play a significant role in capacity building for classroom instructors via automated feedback. This paper describes the implementation of an automated sensing and feedback system, TEACHActive. The results of this paper can enable other campuses to replicate a similar system using open-source software and consumer-grade hardware. Some of the challenges discussed include faculty recruitment, IRB procedures, camera-based classroom footage privacy, hardware setup, software setup, and IT support. The design and implementation of the TEACHActive system is being carried out at Iowa State University and is being tested with faculty in classrooms pilots. Preliminary interviews with instructors show a desire to include more active learning methods in their classrooms and overall interest in a system that can perform automated feedback. The primary results of this paper include lessons learned from the institutional implementation process.

Interests

Interests

  • 3D Printing

    3d3d-printing
  • Novel Input systems

    input-systems
  • Redirected Walking in Virtual Reality

    rdwredirected walking
  • Interface design

    uiux
  • Machine Learning Interfaces

    ml
  • Game Development

    unity3d
References

References

  • Dr. Stephen Gilbert

    https://www.imse.iastate.edu/directory/profile/gilbert/