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Kacper Bąk

Kacper Bąk

Technical Lead | Unity Gameplay Architect | Spokko Founding Member

Poznań / Warsaw, Poland, PL
+48 882 628 253
Polish, English

Background


About

About

Technical Lead & Unity Architect focused on scalable systems and product ownership. With over 10 years in mobile game development, I bridge the gap between high-level product vision and low-level engineering. As a founding member and shareholder of Spokko (CD PROJEKT Group), I helped ship 'The Witcher: Monster Slayer' from day zero. Most recently, I led the gameplay team across 11 live titles at Tactile Games.

Work Experience

Work Experience

  • Lead Gameplay ProgrammerTactile Games

    Jan, 2023 - Jun, 20252 years 6 months

    Leading the gameplay/client team across 11 live Unity titles (including Penny & Flo, Cookie Cats) with a strong focus on technical excellence and scalability.

    • Owned the technical roadmap and architecture for gameplay systems, ensuring maintainability across multiple projects.

    • Designed and implemented custom Editor tools and automated CI/CD pipelines (Jenkins) to accelerate Design and QA workflows.

    • Mentored developers, conducted code reviews, and established coding standards to improve overall code quality.

    • Managed technical stability for high-traffic live games, optimizing memory usage and reducing crash rates.

  • Lead Technical Designer (R&D)Spokko (CD PROJEKT Group)

    Apr, 2022 - Jan, 202310 months

    Spearheaded an internal R&D unit focused on prototyping a new, unannounced title within 'The Witcher' universe.

    • Built and led a cross-functional team to develop vertical slices and rapid prototypes.

    • Validated technical feasibility of new gameplay mechanics directly in Unity/C#.

    • Translated high-level IP pillars into concrete, playable systems.

  • Data Engineer / BI DeveloperSpokko (CD PROJEKT Group)

    Nov, 2020 - Apr, 20221 year 6 months

    Responsible for data pipelines, tooling integrations, and LiveOps support.

    • Built custom tools for Design and QA teams to integrate analytics events.

    • Integrated 3rd-party analytics SDKs and monetization frameworks into the Unity client.

    • Collaborated with backend teams to ensure data integrity and optimize event tracking.

  • Founding Gameplay Programmer & Co-creatorSpokko (CD PROJEKT Group)

    Aug, 2018 - Nov, 20202 years 4 months

    Founding member involved in the studio's incorporation. Core contributor to 'The Witcher: Monster Slayer' (AR Mobile RPG) from prototype to launch.

    • Implemented core gameplay loops, real-time 3D combat systems, and AR interactions.

    • Optimized runtime performance and managed asset streaming (Addressables) for mobile devices.

    • Integrated geolocation data and real-world mapping services.

  • Programming Trainer (Contract), Giganci Programowania

    Mar, 2017 - Aug, 20192 years 6 months

    Mentoring and teaching programming concepts (C#, Unity) to younger audiences.

    • Developed soft skills in communication and explaining complex technical concepts.

  • Unity Developer, Cloud Technologies S.A.

    Aug, 2015 - Oct, 20172 years 3 months

    Developed interactive applications and games using Unity for mobile platforms.

    • Implemented gameplay mechanics and UI systems.

    • Integrated analytics SDKs and monetization plugins.

    • Participated in setting up basic CI/CD processes.

Projects Experience

Projects Experience

  • The Witcher: Monster Slayer

    - Present

    Location-based AR RPG set in The Witcher universe.

    • Shipped globally on iOS and Android.

    • Role: Founding Engineer & Lead Contributor.

Skills

Skills

  • Core Technology

    Unity3D

    C#

    Architecture

    Performance Optimization

    Memory Management

    Addressables

  • Leadership & Tools

    Team Leadership

    Mentoring

    CI/CD (Jenkins)

    Git

    Jira

    Product Ownership

  • Domains

    Mobile Games (iOS/Android)

    AR (Augmented Reality)

    LiveOps

    Analytics Integration

Education

Education

  • Computer Science, Master of Engineering (M.Sc.) - Extramural, Vizja University

    Oct, 2025 - Present

    Weekend studies

    Compatible with full-time work

  • Psychology & Neuromarketing, Bachelor's Degree (B.A.) - Extramural, Vizja University

    Oct, 2022 - Jul, 2025

    Focus on Team Dynamics

    Player Retention Psychology

  • Computer Science, Coursework Completed, Warsaw University of Technology

    Oct, 2014 - Feb, 2019

    Software Engineering

    Algorithms & Data Structures