Lead Gameplay Programmer, Tactile Games
Jan, 2023 - Jun, 20252 years 6 months
Leading the gameplay/client team across 11 live Unity titles (including Penny & Flo, Cookie Cats) with a strong focus on technical excellence and scalability.
Owned the technical roadmap and architecture for gameplay systems, ensuring maintainability across multiple projects.
Designed and implemented custom Editor tools and automated CI/CD pipelines (Jenkins) to accelerate Design and QA workflows.
Mentored developers, conducted code reviews, and established coding standards to improve overall code quality.
Managed technical stability for high-traffic live games, optimizing memory usage and reducing crash rates.