Savannah Raine

Software Engineer with expertise in full-stack development, cloud computing, and immersive technologies. Experienced in building enterprise applications and VR simulations.

Education

Computer Science

Aug 2017May 2021Bachelor of ScienceUniversity of Florida
  • Minor in Digital Arts and Sciences

Employment

Software Engineer

Aug 2021Nov 2023Tata Consultancy Services

Developed and maintained enterprise-level applications for clients like Elanco, contributing to a yearly revenue of $4.4 billion.

  • Designed proprietary software for managing Elanco’s online animal pharmaceutical system.
  • Improved system monitoring by integrating telemetry and detailed logging.
  • Received advanced training in Spring Boot, C#, .NET, SQL, UI/UX design, and Salesforce Apex.

Software Engineer, Researcher

Mar 2020May 2021University Research Scholars ProgramGainesville, FL, USA

Engineered virtual reality store simulations for Oculus Quest using Unity 3D and OpenXR framework.

  • Collaborated with international retailers such as Walmart, The Home Depot, and Sunglasses Hut.
  • Developed VR software to simulate shopping centers and implemented a store heatmap system.
  • Presented research findings demonstrating the efficacy of VR simulations in studying customer behavior.

Software Engineer, Intern

Jul 2019Aug 2019Shadow Health, IncGainesville, FL, USA

Developed Python scripts to automate mass file conversions and produced detailed bug reports within Jira for a medical training platform.

  • Streamlined workflows and increased efficiency through automation.
  • Documented reproduction steps, captured screenshots, and provided pertinent information to expedite resolution by development teams.

Software Development Engineer, Contract

Feb 2019Jun 2019BehaviorMeGainesville, FL, USA

Collaborated on developing VR-based training solutions for ABA therapy centers using Unity3D and C#.

  • Leveraged Oculus Quest and Oculus Go platforms, resulting in a monthly revenue generation of $70k.
  • Developed an innovative application that maximized immersive capabilities and ensured seamless functionality.

Volunteering

President and Secretary/Treasurer

May 2019May 2021GatorVR

Led the University of Florida's VR/AR club, organized speaker events with industry professionals, and engaged the community to develop impactful VR/AR applications using Unity 3D and Unreal Engine.

Instructor

Jun 2019Jun 2019Computer Science Teacher

Instructed students in comprehensive game development using Unity 3D, guiding them in creating diverse game genres.