Skills

Dev

Advanced
  • Swift
  • Objective-C
  • Javascript
  • Node.js
  • Kibana
  • Firebase
  • Python
  • C++
  • Git
  • Jira
  • ClickUp

Database

Intermediate
  • PostgreSQL
  • MySQL
  • Realm
  • SQLite
  • Mongo

DevOps

Intermediate
  • AWS
  • GCP
  • Linux
  • Heroku
  • GitHub
  • GitLab

VFX

Master
  • Softimage
  • Maya
  • 3DSMax
  • Arnold
  • VRay
  • MentalRay
  • ZBrush
  • Mudbox

Graphic Design - UI/UX

Master
  • Figma
  • Sketch
  • Photoshop
  • Illustrator
  • Affinity Design
  • Affinity Photo
  • PaintCode

Video

Master
  • Final Cut X
  • Premiere
  • Nuke
  • After Effects
  • Motion

Work Experience (8)

Senior iOS developer
Kroger
December 2016 - November 2020
https://www.kroger.com

Responsible for drinking extremely good coffee... and also helping create a next-gen grocery shopping experience.

  • Built entire client side ApplePay experience.

  • Helped build entire checkout experience.

  • Helped build entire In-Store experience.

  • Helped build entire Scan Bag Go experience.

  • Helped build KrogerPay experience.

  • Initiated and helped migrate the CI/CD pipeline from Jenkins to Gitlab/Fastlane across 18 different banners (Kroger owned companies).

  • Helped coordinate features across many teams via OKR's.

  • iTunes Link: https://itunes.apple.com/us/app/kroger/id403901186?mt=8

CTO / Lead iOS developer
VYRL
July 2015 - July 2016
https://www.govyrl.io

Social Media Influencer Network

  • Setup entire infrastructure, (issue trackers, team communication, Continuous integration/deployment, Full AWS stack, Heroku, etc.).

  • Developed native iOS client (swift based).

  • Creating projections, timelines, schematics, workflow’s, naming conventions, assisted design build proper assets for mobile dev, managing entire backend development, etc. for entire company.

  • Architected entire platform (iOS, Android, Backend).

  • Environment: iOS 8.0 target, Swift, XCode 7, CocoaPods, Realm, Interface Builder, Instruments, Crashlytics, Charles Proxy, Agile Methodology all based on a Heroku stack consisting of Node.js (sails.js), PostgreSQL, Redis, Web sockets, and more consuming REST based API’s in JSON format.

  • iTunes Link: https://itunes.apple.com/us/app/vyrl-influencer-network/id1057867611?mt=8

Lead iOS/OSX developer
DeskSite
January 2014 - January 2015
https://www.desksite.com

2nd largest distributor of NFL video content worldwide

  • Code base was outsourced to India. They decided to bring it in-house and brought me on board. I took over all Apple development and had to sift through a whole lot of unknown code to get the Apple platform up to the same spec as the Windows platform.

  • Developed native OSX and iOS clients (Obj-C based).

  • Environment: OSX 10.9 and iOS 7.0 target, Obj-C, XCode 6, CocoaPods, Interface Builder, Instruments, Backend was .NET and served a SOAP API.

  • App Link: http://desksite.com

iOS/OSX Developer
Dagger Dev
January 2010 - January 2016
https://www.genecrucean.com

Freelance developer based in Los Angeles.

  • Mobile app development, tool creation, etc... with experience in Node.js, PostgreSQL, MySql, MongoDB, ExpressJS and AngularJS.

  • CTO leadership skills. Proud member of the LA CTO Forum.

  • Clients: Heinekin, Turborilla, Desk Site, Motocross Boss, Value Stack, MX Live Timing + more

  • Environment: Swift, Objective-C, XCode 7, CocoaPods, Interface Builder, Instruments, Crashlytics, Charles Proxy, Agile Methodology, typically utilizing a Node.js backend delivering REST based API’s in JSON format.

  • iTunes Link: https://itunes.apple.com/us/app/mad-skills-motocross-2/id695531774?mt=8

  • Desktop app Link: http://desksite.com

VFX/CG Supervisor, Technical Director
Freelance
January 2000 - January 2010
https://www.genecrucean.com

Demo Reel: https://vimeo.com/12955586

  • VFX/CG Supervision, Technical Direction, Script dev and tool creation, lighting and rendering, comping, layout, modeling, digital sculpting (Zbrush) and character creation. Arnold expert. Managed teams up to 45 people on extremely high-stress projects with budgets in the hundreds of millions of dollars.

  • Clients: Warner Bro’s, CafeFX, Quietman, Image Metrics, The Mill, Psyop, + more

  • Environment: Softimage, Arnold, Nuke, Python, C++, Qt, Windows, OSX, Linux.

Technical Director
Warner Bros Entertainment
January 2008 - January 2009
https://www.warnerbros.com
  • Directed technical aspects of projects.

  • Created in-house app’s/tools for projects.

  • Created final in-movie assets.

  • Environment: Softimage, Python.

CG Supervisor
Quietman
January 2006 - January 2007
https://www.quietman.com
  • Organized and directed a team of 9 artists and animators on various projects. PDFA, DQ. Monster, Saturday Night Live (lice), Random Pepsi and Cheetos spots among others.

  • Additional responsibilities included: Pre-vis, layout, modeling, digital sculpting (Mudbox & Zbrush), unwrapping, texturing, rigging, lighting, rendering, pass setup, plate tracking and fluid sym.

  • Environment: Softimage, Arnold, Nuke, Javascript, Python, C++, Qt, Windows, OSX, Linux.

Technical Director
Adler Planetarium
January 2004 - January 2005
https://www.adlerplanetarium.org
  • Organized and directed a team of 5 artists and animators on a 4k x 4k film. Modeled 2 hero characters & 10 variations.

  • Additional responsibilities included: Pre-vis, layout, modeling, digital sculpting (Mudbox & Zbrush), mapping, rigging, lighting and rendering. Setup and maintained render farm.

  • Environment: 3DS Max, After Effects, Javascript, Windows.

Awards

Emmy
John Adams (HBO)
2008

Best VFX in a Mini-Series

Oscar Nomination
Alice in Wonderland
2010

Best VFX in a Feature Film

Golden Globe (x4)
John Adams (HBO)
2010

Best VFX in a Mini-Series

Interests

Trading/Investing

Flying FPV Drones

Formula 1