Kiryl Tkachou

Senior Unity Developer
EMAIL: kiryl.tkachou@gmail.com
LINKEDIN: Kiryl Tkachou
GITHUB: goto01

Summary

Experienced Unity developer specializing in game systems, LiveOps tools, and CI processes. Skilled in architecture design, server communications, resource management, and testing. Worked on mobile, PC, and console projects, developing game mechanics, tools, and prototypes. Has experience in team leadership and mentoring.

Experience

Apr 2022 - Present

Senior Unity Developer

Tripledot Studios

Responsible for creating a dynamic LiveOps SDK, enabling real-time content access for user engagement. My role includes building communication channels with servers, managing asset bundles, conducting tests, developing CI tools to ensure product quality, creating documentation, and supporting teams with integration. I lead the SDK development team, overseeing the entire process from inception and designing its architecture and functionalities. Also, I am part of the R&D team at Tripledot, which develops internal solutions for teams.

  • Created a dynamic LiveOps SDK for real-time user engagement.
  • Led the SDK development team, overseeing its entire lifecycle.
  • Created documentation and supported teams with integration.
Feb 2020 - Feb 2022

Unity Developer

Liquid Pug

Specialized in mobile and PC game development, focusing on gameplay and graphics programming. Developed tools and editors for Unity and provided mentorship, leading the team to successful project outcomes.

  • Developed and shipped the PC and console game Godlike Burger.
  • Developed three mobile games from scratch and brought them to release.
May 2016 - Jan 2020

Co-Founder | Lead developer

One Wing Cicada

Led the development and release of PC and console games, managing programming across gameplay, editor, UI, and graphics. Guided a team through projects, fostering collaboration, and drove game prototyping to explore new concepts.

  • Founded a game studio and attracted investment.
  • Developed and released a game on PC and consoles.
  • Led and managed a development team.
Aug 2015 - May 2016

.NET Developer

Insoft Engineering

Designing and implementing network and visualisation systems for an oil company, focusing on TCP and UDP communication protocols. Developing and maintaining I/O communication systems to ensure efficient data exchange and system integration.

  • Developed a well visualisation tool for oil extraction.

Education

Sep 2012 - Jun 2017

Belarusian State University of Informatics and Radioelectronics

Bachelor in Computer Software Engineering

Projects

Aug 2018 - Jan 2022

Godlike Burger

Released on PC and consoles, Godlike Burger puts you in the shoes of a crazy chef who creates the best burgers in the Universe. The secret ingredient? The clients themselves!

  • Released on PC and consoles.
  • Fully responsible for gameplay programming.
  • Developed custom tools for game features.
  • Implemented AI systems for gameplay.
  • Designed and implemented CG components, including shaders, for the game.
Nov 2019 - Nov 2020

Word Play – connect & search

Released on Android and iOS, Wordgame is a word search puzzle where players connect letters to form words. Solve puzzles, earn rewards, and boost your brainpower while having fun.

  • Fully responsible for the development of gameplay.
  • Released on Android and iOS.
  • Optimized performance for smooth gameplay.
Jan 2019 - Jan 2020

Crossword Play. Connect words.

Released on Android and iOS, Crossword Play is a single-player word puzzle game that challenges players to sharpen their minds and improve their vocabulary. The objective is to connect letters and uncover hidden words to solve crossword puzzles.

  • Fully responsible for the development of gameplay.
  • Released on Android and iOS.
  • Optimized performance for smooth gameplay.
Sep 2018 - Nov 2018

Mahjong Solitaire Puzzles

Released on Android and iOS, a classic puzzle board game for one player.

  • Fully responsible for the development of gameplay.
  • Released on Android and iOS.
  • Optimized performance for smooth gameplay.
May 2016 - Mar 2018

Tardy

Tardy is a PC and console story-driven space adventure about war, emotions, love, and a passion for old computer devices. Fully responsible for programming, including gameplay, UI, graphics, editor, and localization development. Released on Steam, Nintendo Switch, and PlayStation.

  • Created and led the development of Tardy from scratch to release.
  • Served as the lead programmer, overseeing all technical aspects.
  • Managed and directed the development team.
  • Designed and implemented gameplay, UI, graphics, editor, and localization.
  • Released on Steam, Nintendo Switch, and PlayStation.