Joshua Glassman
Software Engineer
Contact
- Phone
- (410) 591-8368
Location
- Country
- United States
- City
- Owings Mills
- Region
- Maryland
Profiles
Profiles
- GitHub
- github.com/joshglassman
Work Experience
2017 to 2025
Graphics Programmer at Vectorworks
Vectorworks is a software company specializing in 2D and 3D design tools for the architecture, landscape, and entertainment industries.
Pioneered the development of a real-time laser show visualization feature, completing the project solo in 6 months and expanding company capabilities into new areas.
Enhanced visual fidelity of stage lighting visualizations by designing and building a ray traced volumetric fog system, leading to positive customer feedback.
Prototyped a PBR rendering path in a few days, improving perceived realism and showcasing potential value within the existing non-physical rendering system.
Enhanced ambient lighting by integrating environment mapped diffuse and specular, improving visual differentiation and scene coherence.
Upgraded a legacy rendering engine to modern OpenGL and later to BGFX(D3D12/Metal/Vulkan), significantly improving maintainability and performance and facilitating development of advanced features.
2009 to 2016
Lead R&D Engineer at Aon Hewitt
Aon Hewitt was a leading global provider of talent, retirement, and health solutions, helping organizations effectively manage their workforce and employee benefits.
Spearheaded the design and development of a secure multi-endpoint authentication system, adhering to OWASP best practices, replacing outdated systems and reducing security vulnerabilities across several endpoints.
Designed and built a portal web application and accompanying WYSIWYG editor for configuration, supporting both static and dynamic content using data obtained via database calls and web services.
Served as resident expert for several technologies and both internal and external applications including Git, Apache Wicket, our authentication and portal applications, and Atlassian Stash and Bamboo.
2008 to 2008
Game Developer at D2 TEAM-Sim
D2 TEAM-Sim delivers tailored education and simulation services, helping clients to optimize processes and train employees effectively.
Designed and built game GUIs and core functionalities including data and file management, AI interactions, networked cooperative play, player-environment interactivity, and engagement boosting player-experience features.
2007 to 2007
Game Developer Intern at Legendary Studios
Legendary Studios was a startup game development studio focused on developing an RC themed racing game.
Expanded functionality of design tools, and designed and built flexibly scaled GUI system for Windows and Xbox 360 platforms using Gamebryo.
Education
2003 to 2007
University of Maryland, Baltimore County
Bachelor of Science: Computer Science
Skills
Game Dev: Graphics Programming, Performance Optimization, Parallel Computing, Version Control (Git, P4), Game AI Programming, C++, OpenGL, Vulkan, C#, Python
Full-Stack: Java, SQL, HTML, JavaScript, CSS, PHP
Interests
Fantasy Novels, Video Games, Playing Guitar, 3D Printing, Mechanical Keyboards