×
Benjamin Ritter

Benjamin Ritter

Site Reliability Engineer

Augsburg, Bavaria, DE, 86157
English, German

Background


About

About

Site Reliability Engineer, Open Source contributor, Conference Speaker, Cloud Native Technologies

Work Experience

Work Experience

  • Professional Cloud Native Engineerx-cellent technologies GmbH - metal-stack.io and metalstack.cloud

    Apr, 2026 - Present

    • Building a virtualized test environment for testing metal-stack.io, including virtualization of datacenter-grade SONiC switches

    • Contributed to the open source project metal-stack.io

    • Development of features for the SONiC sonic-vpp platform required use in metal-stack.io

  • Site Reliability Engineer - Managed DatabasesSTACKIT

    Dec, 2024 - Apr, 20261 year 4 months

    Building a managed database service on K8s for a public cloud provider

    • Conceptualized and built a multi-region multi-stage software delivery process using FluxCD

    • Contributed to internal K8s operators

    • Maintained 80+ K8s clusters using Terraform, FluxCD and ArgoCD

    • Automated cluster deployment according to Terraform best practices and brought down bootstrap time from multiple hours to 15 minutes

    • Prepared the product for use in critical infrastructure applications (e.g. medical data) by implementing measures to satisfy C5 security requirements

    • Taking part in regular on-call duty

  • System Engineer Technical PlatformThieme Publishing Group

    Jun, 2024 - Nov, 20245 months

    Building an internal developer platform as part of the internal DevSecOps group

    • Established a plan to move from a ticket-based to Infrastructure-as-Code provisioning workflow

    • Improved existing internal SPA tools written in Golang, HTMX and React

    • Created awareness around Site Reliability Engineering principles

  • Cloud/Platform Engineering ConsultantScandio GmbH

    Feb, 2020 - May, 20244 years 3 months

    Built Cloud Native platforms and applications

    • Held multiple project responsibilities and lead small teams in customer engagements

    • Architected and maintained public cloud infrastructure for multiple DAX companies using IaC

    • Architected and executed "lift-and-shift" of the internal toolchain to Kubernetes based infrastructure

    • Created Workshops and other educational material for use with customers

    • Drove adoption of Cloud Native Tooling as a first class Platform Engineering stack

    • Participated as a technical contact in sales engagements

    • Wrote a Kubernetes Operator for lifecycle management of Atlassian training environments

    • Designed and hosted multiple internal and external talks about SRE

Projects Experience

Projects Experience

  • Bare metal K8s cluster

    Aug, 2024 - Dec, 20244 months

    Explored self-hosted infrastructure to K8s to explore new technologies

    • Multi Node Bare Metal Cluster

    • Evaluating KubeVirt as a virtual datacenter solution

    • JuiceFS+Bunny.net to provide cost-effective storage

    • Contributed to Kube-VIP software load balancer to improve NAT traversal capabilities on consumer-grade routers

  • Bunny.net Edge Storage for JuiceFS

    Jan, 2024 - Apr, 20243 months

    Integrate the Bunny.net Object Storage solution as supported backend for JuiceFS

    • Developed and published a new and improved Go library for Bunny.net

    • Upstreamed into JuiceFS

Skills

Skills

  • Cloud Native Technologies

    Kubernetes

    Flux

    ArgoCD

    metal-stack.io

    SONiC

    OpenShift

    Crossplane

    Rook Ceph

    CNPG

    Grafana LGTM Stack

    Operator development

    Cilium

    Helm

  • DevOps/SRE

    Terraform

    GitOps

    Github Actions

    Linux

    PostgreSQL

    MQTT

    Redis

    Azure

    Amazon Web Services

    Hetzner Cloud

    Ansible

    Nix

  • Embedded Development

    PlatformIO

    Zephyr

    Rust Embedded HAL

    ESP-IDF

    BL602

    NRF

  • Rust

    Embedded Rust

    Tokio

    OpenAPI

  • Go

    Kubebuilder

    Fiber

    Resty

    JuiceFS

    OpenAPI

  • Game Development

    Godot Engine

    GLSL

    Unreal Engine 4 plugin development

    Blender

  • Web Development

    HTMX

    Vue.js

    Tailwind

    Javascript

Education

Education

  • Engineering and Computer Science, Bachelor, University Augsburg

    Oct, 2017 - Mar, 2022

Certificates

Certificates

Publications

Publications

Interests

Interests

  • Sports

    Modern DanceClimbingCalisthenics
  • Technology

    Video Game DesignHome automation with Home AssistantCAD and 3D Printing