Engineer and advocate working at the intersection of three passions: computer graphics, artificial intelligence, and developer relations. I started in real-time rendering and computational geometry, spent years building high-performance, web-based 3D viewers and CAD tools, and today I pair deep graphics expertise with generative AI while empowering developer communities. Always curious, always building, always sharing.
As a developer advocate for Autodesk Platform Services (APS), I create learning content, present at technical events, and organize educational initiatives like webinars and hackathons to empower the developer community. I also provide technical consulting to customers, experiment with emerging tools, and mentor fellow advocates, fostering a collaborative and innovative environment.
Development of HMI/SCADA solutions using modern web standards and .NET.
As a software engineer, I was responsible for real-time graphics and rendering in various web-based products and services. Over time I advanced to software architect and technical lead roles on other projects which were also web-based.
Development of HMI/SCADA solutions using modern web and .NET technologies.
Highly advanced, performant, WebGL-based renderer for massive 3D models, featuring custom GLSL shaders, GPU optimization, and hierarchical level-of-detail.
Popular, web-based CAD modelling application for kids.
Collection of several web-based CAD tools (discontinued).
3D editor in the company's flagship product.
Promoted Microsoft technologies and engaged peers through educational initiatives and advocacy.