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Phil Chu

Phil Chu

Programmer

Las Vegas, Nevada, US

Background


About

About

A résumé created with jsonresume.org

Work Experience

Work Experience

  • PresidentTechnicat LLC

    Jan, 2000 - Present

    Consulting and contract software development

    • Self-published apps and games

  • working for the man, previous

    Jun, 1988 - Jun, 200113 years

    salaried jobs

    • Texas Instruments, BBN, SAIC, Nichimen Graphics, Hyper Entertainment, Digital Chameleon, Neomar, Interval Logic, NASA, MIT, Space Telescope Science Institute

Projects Experience

Projects Experience

  • Talk Dim Sum, Technicat

    Jan, 2014 - Present

    Your dim sum companion

    • On Itch.io and the App Store

  • HyperBowl, Technicat

    Dec, 2008 - Dec, 201911 years

    Unity reimplementation of the classic bowling game, licensed from Hyper Entertainment

    • Currently on Itch.io, Steam, and the App Store

  • Cinefex iPad Edition, Cinefex

    Apr, 2016 - Present

    iPad reader for Cinefex visual effects magazine

    • fixed/updated/optimized in-app purchases, user interface, video

  • Emo-Ray vs. the Intergalactic Teddy Bears, Heavy Water

    Sep, 2011 - Dec, 20113 months

    Playstation Home driving/shooting game

    • collision physics

  • RC Rally, Heavy Water

    Sep, 2011 - Dec, 20113 months

    Playstation Home racing game

    • user interface

  • Blue Mars, Avatar Reality

    Sep, 2007 - Jan, 20113 years 4 months

    a metaverse

    • user interface, documentation, developer support, localization

  • Darkwatch, High Moon Studios

    Sep, 2006 - May, 20079 months

    vampire western for Playstation 2 and Xbox

    • HUD, multiplayer, audio support

  • Tech Deck: Bare Knuckle Grind, Visionscape Interactive

    Dec, 2003 - May, 20046 months

    skateboarding game

    • Created installers for bundles with Tech Deck figures. Implemented shadows, video, build system.

  • HyperBowl, Hyper Entertainment

    Jan, 2001 - 2001-06-31

    arcade game

    • Took over for the original lead programmer, updated attraction version of HyperBowl for localization, new lanes, optimization, new graphics cards, arcade and PC support.

  • Neomar, Neomar

    Dec, 1999 - Jul, 20011 year 8 months

    WAP browser

    • Implemented HTTP proxy for the Neomar WAP gateway, supporting the Neomar mobile web browser on Blackberry pagers and Palm devices, launched on the Motient service.

  • Leverage for Scheduling, Interval Logic

    Nov, 1998 - Dec, 19991 year 2 months

    supply chain scheduling software for semiconductor fabs

    • Managed group reponsible for installation, XML interoperability, and user interface.

  • N-World, Nichimen Graphics

    Dec, 1995 - 1997-06-31

    3D modeling and animation package

    • Ported from IrisGL to OpenGL, then from Irix to Windows NT. Manager of core software group.

  • ORBIS, Johns Hopkins Applied Physics Laboratory

    Dec, 1992 - Dec, 19931 year 1 month

    submarine simulation

    • Incorporated multiplayer network capability in a submarine simulator, participated in two wide area networked wargames.

Skills

Skills

  • App Development

    Swift

    Objective-C

    Flutter

    Xamarin

  • Game Development

    CryEngine

    Qube

    Renderware

    Scaleform

    Unity

    Unreal

    Lua

    C

    C++

    C#

Education

Education

  • Computer Science and Engineering, SB, Massachusetts Institute of Technology

    Sep, 1984 - May, 1988

  • Computer Science, MS, Johns Hopkins University

    Sep, 1991 - Dec, 1993

Publications

Publications

Interests

Interests

  • Cats

    cat cafeadoption
  • Reading

    graphic novelsscifi
  • Viewing

    kdramascifiMMA